Showing posts with label Game. Show all posts
Showing posts with label Game. Show all posts

Friday, December 3, 2010

gol ya pooch


 

Can this photo remind you a memory?


But had you ever imagine that in another part of the world could be a similar action that is part of a simple but popular game?

Gol  Ya  Pooch?
Means:  Flower   or   Null?














GOL in farsi means flower but here means the object that can be whatever a seed or a piece of waste paper.
As it seems in pictures one player hide Gol in one hand and other should guess that where it should be hidden. Whenever can discover the correct post game turns and Gol should be given to the other.






But it will be more interesting when you are in two team and using different techniques to hide it in front of the eyes of other competitors. In this way you have points if you could guess it sooner. For example if there is eight closed hand and you point directly to the correct hand you can obtain all of eight point in the other hand each hand that will be open you will loose one point and even you guess right you can't catch a good point.

you can try virtual ones on internet like the games that are accessible in below addresses:


Saturday, November 13, 2010

Be careful of Music!











Musical chairs is a game played by a group of people (usually children), often in an informal setting purely for entertainment such as a birthday party. The game starts with any number of players and a number of chairs one fewer than the number of players; the chairs are arranged in a circle (or other closed figure if space is constrained; a double line is sometimes used) facing outward, with the people standing in a circle just outside of that. A non-playing individual plays recorded music or a musical instrument. While the music is playing, the players in the circle walk in unison around the chairs. When the music player suddenly stops the music, everyone must race to sit down in one of the chairs. The player who is left without a chair is eliminated from the game, and one chair is also removed to ensure that there will always be one fewer chair than there are players. The music resumes and the cycle repeats until there is only one player left in the game, who is the winner.


Sacco pieno e sacco vuoto












The game bag full and empty sack is a game played in primary schools (including nursery schools) during the hours of physical activity, it is a game-sport. As simple as this game is addictive and fun as it is based on the readiness of the reflections from the participants.



Game Rules

At first, all the participants have lined up in front of the instructor who will direct three types of commands (described below) in order variable, and participants must be able to follow them in a growing of speed, those who make mistakes will be disqualified (if seen by someone or autodicente, difficult though that is not seen but a small mistake could escape) until only one remains: the winner. The three commands are: sack when you have to stand up, empty bag when you have to completely fall (down by bending your knees, how to prepare for a leap toward the top) and half sack (or half a sack), which must fall just a little 'and then stand in between sack and empty bag. He realizes then that lot is the person itself must be emptied (down) and fill (rising) just like a lot. It may seem very easy but, apart from the increasing speed, other factors can be cataloged (basically three, one is actually a variant) that reversed this idea








Il gioco del sacco pieno e sacco vuoto è un gioco praticato nelle scuole elementari (anche materne) durante le ore di attività motoria, infatti è un gioco-sport. Per quanto semplice questo gioco è coinvolgente e divertente in quanto si basa sulla prontezza dei riflessi da parte dei partecipanti.



Regole del gioco 

All'inizio tutti i partecipanti si dispongono in fila, davanti all'istruttore che impartirà tre tipi di comandi (descritti in seguito) in ordine variabile, ed i partecipanti devono riuscire a seguirli in un crescendo di velocità, chi sbaglia sarà squalificato (se visto da qualcuno o autodicente, difficile comunque che non venga visto ma un piccolo errore potrebbe sfuggire) fino a quando non ne rimarrà uno solo: il vincitore. I tre comandi sono: sacco pieno in cui bisogna stare in piedi, sacco vuoto in cui bisogna abbassarsi completamente (scendere piegando le ginocchia, come per prepararsi ad un balzo verso l'alto) e sacco mezzo (o mezzo sacco) in cui bisogna abbassarsi solo un po' quindi stare a metà tra sacco pieno e sacco vuoto. Si intuisce quindi che per sacco si intende la persona stessa che deve svuotarsi (abbassandosi) e riempirsi (alzandosi) proprio come un sacco. Può sembrare molto facile ma, a parte il crescendo di velocità, si possono catalogare altri fattori (tre fondamentalmente, uno è in realtà una variante) che capovolgono quest'idea


http://accoglienzalari.blogspot.com/

Tuesday, October 26, 2010

Tetris Apartments




Tetris (Russian : Те́трис) is a puzzle video game originally designed and programmed by Alexey Pajitnov in the Soviet Union. It was released on June 6, 1984, while he was working for the Dorodnicyn Computing Centre of the Academy of Science of the USSR in Moscow. He derived its name from the Greek numerical prefix tetra- (all of the game's pieces, known as Tetrominoes, contain four segments) and tennis, Pajitnov's favorite sport.
The Tetris game is a popular use of tetrominoes, the four element special case of polyominoes. Polyominoes have been used in popular puzzles since at least 1907, and the name is given by the mathematician Solomon W. Golomb in 1953. However, even the enumeration of pentominoes is dated to antiquity.


A random sequence of tetrominoes (sometimes called "tetrads" in older versions)—shapes composed of four square blocks each—fall down the playing field (a rectangular vertical shaft, called the "well" or "matrix").



The objective of the game is to manipulate these tetrominoes, by moving each one sideways and rotating it by 90 degree units, with the aim of creating a horizontal line of blocks without gaps.

 When such a line is created, it disappears, and any block above the deleted line will fall. With every ten lines that are cleared, the game enters a new level. As the game progresses, each level causes the tetrominoes to fall faster, and the game ends when the stack of tetrominoes reaches the top of the playing field and no new tetrominoes are able to enter. In certain versions, the game can also end if the player is able to get all the way to level 15






Tetris Apartments is an innovative project completed by slovenian architects Ofis in Ljubljana. As you can see from these pictures these apartments are inspired by the well known game named Tetris. The building stands on the edge of the 650 apartments development which was finished year ago. By urban rules the block is 3 floors high and 65 meters long. Since the orientation of the apartments is towards the car road the apartment areas together with balconies are orientated to the quieter south side.

   http://www.colinfahey.com/tetris/tetris_en.html